So it is spring break, aka. time for playing around. Apart from plenty of iterative integral assignments that are due after the spring break assigned by Tullia, we are travelling (and ingressing) in Minnesota this time. This is just a brief food journal, and I guess these courses are worth trying.
Food we had at the Ecuadorian food restaurant Chimborazo:
Seco de carne is over satisfying and hearty. Taste of rice is pretty unique, a little bit sour and juicy, which is not regular Chinese or Japanese way of cooking. I don’t know how they prepared it but it turns out very nice. I didn’t had a chance to taste the “Chaulafan” (sounds like “超辣饭”, super spicy rice bowl but not actually spicy at all) ordered by Jeff and other guys, but I took the picture anyway. Continue reading Minneapolis food journal?!
This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.
Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.
Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…
So… Goodbye, chunky. Hi, Blender!
I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.
Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.
Rendering time: 1.57 days
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000