So it is spring break, aka. time for playing around. Apart from plenty of iterative integral assignments that are due after the spring break assigned by Tullia, we are travelling (and ingressing) in Minnesota this time. This is just a brief food journal, and I guess these courses are worth trying.
Food we had at the Ecuadorian food restaurant Chimborazo:
Seco de carne is over satisfying and hearty. Taste of rice is pretty unique, a little bit sour and juicy, which is not regular Chinese or Japanese way of cooking. I don’t know how they prepared it but it turns out very nice. I didn’t had a chance to taste the “Chaulafan” (sounds like “超辣饭”, super spicy rice bowl but not actually spicy at all) ordered by Jeff and other guys, but I took the picture anyway. Continue reading Minneapolis food journal?!
New features I discovered in blender: manual (and sophiscated) water surface reflection controls! I tried some techiques from the computer graphics class I’m taking this semester, and the result is over fancy. I forgot to ask blender to keep rendering specs. The only specs I remembered are 4096 samples per pixels and that I started blender before I went to sleep, and the process actually had finished before I woke up the next day for classes.
Anyways, here’s the pic. As usual, the image here is downscaled so that the page loads in acceptable time. Shoot me an email for the full image at 4320×2160 if you have 4K (?) displays. See Minecraft Server Page to join the server where I built this thing.
This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.
Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.
Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…
So… Goodbye, chunky. Hi, Blender!
I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.
Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.
Rendering time: 1.57 days
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000
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Qzone is now completely abandoned. All correspondence, articles, pictures, codes are only released here from now on.
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